![]() ![]() To do this, you first need to hire a full production staff and order them to write articles and shoot pictorials, cover shots and centerfolds. You also need to publish a bitchin' magazine full of cool articles and shots of naked women. Making your guests happy, mending relationships and having affairs is only part of the job you need to do. Their romance, business and friendship needs will only be appeased if you talk to them. Your guests will feel lonely if you don't hire enough Playboy Bunnies to woo them, and their leisure meters will suffer until you buy plenty of sofas, and so on. Getting someone into a good mood is a matter of stocking the mansion with all the amenities needed to show them a good time. In this case, a gamer needs to watch six gauges: leisure, romance, business, entertainment, friendship and personal growth. Like the Sims, Playboy factors mood through a number of different meters. Making friends is as easy as clicking a favorable dialogue option, such as "casual talk" or "friendly handshake." If a goal requires you to make a business partner and sign a contract, all you need to do is select from a list of business-centric options, such as "formal handshake" and "share stock tips." Eventually, the options to solidify your friendship or business deal will pop, and depending on the mood of your target, they'll either decline or accept. Usually, these goals require minimal effort to complete. Each mission has several goals, ranging from befriending celebrities to participating in steamy affairs. You start the game as a relative unknown and need to build the publication from the ground up through missions. Ultimately, it's a matter of juggling your finances. The business side of Playboy is undoubtedly the best thing about the game. Each character walks the same way, acts the same and spouts the same "Simlish" you've been hearing for years now. ![]() Sure, you can schmooze with big-name stars and form a little posse of intimate friends, but they all behave the same way. And while Playboy incorporates the three "Bs," each element could benefit from better implementation. Hugh realized that in order to lead a kick ass life (which, by most accounts, he did) you need to stand on three pillars of awesomeness: Business, Buddies and Boobies. And here's why: the folks behind Playboy: The Mansion don't understand what the real Hefner understood in the 1950s when starting his prolific magazine. Take the Urbz, for example, a flawed yet oddly charming title that did a pretty decent job of distilling the essence of the urbanite lifestyle. Or even of a similar game, for that matter. You can expand your mansion and stuff it with big-screen TVs and a $24,000 DJ station, but it never captures the eclectic pizzazz of the real thing. True, Playboy: The Mansion bombards you with wide array of digital boobies, but sex in-game holds the same appeal as clipping your toenails. For all that real Hugh has going for him, virtual Hugh can't seem to escape the pedestrian lifestyle of your average Sim. ![]()
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